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Electronic Arts
- Redwood City, CA / Orlando, FL / Austin, TX
Develop core rendering features, engine components and tools. Research and implement rendering techniques. Create reusable and flexible rendering technologies. Write technical design specifications. Design, maintains, implements, tests and debugs code, pipelines and other rendering related sub components and packages. Profiles and optimizes rendering modules of a game eng
Posted Today
Craft and implement a comprehensive insights agenda, identifying and addressing the needs of our projects and teams across research and analytics. Lead your team to excellence, driving impactful results through both individual and collaborative efforts, and fostering partnerships across different insight functions. Communicate recommendations in front of partners and seni
Posted Today
Support & partner with the GM on operational responsibilities, including daily operations, monthly & quarterly strategic planning, & other key business processes Establish a management operating system that increases visibility, predictability, & decision making Drive regular reporting & decision making through dashboards & data that keep a pulse on effectiveness, risk, &
Posted Today
Photo scan objects and spaces using a mixture of cameras, aerial drones, and laser scanners. Refine and polish scanned topology to create game ready meshes. Create biome dioramas featuring scanned assets that act as visual benchmarks for our playspace. Foster communication and collaboration across craft and studio lines. Contribute to and help maintain workflow and pipeli
Posted Today
Electronic Arts
- Redwood City, CA / Los Angeles, CA / Orlando, FL / 4 more...
Create high quality AAA assets, which could include hard surface and organic props or buildings. Collaborate daily with the Art Director, Environment Director and Concept Team. Work with the Environment Director and Technical Art team to establish toolsets and pipelines. Work with our Technical Art team to ensure all assets are optimized for target platforms. Ensure that
Posted Today
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when experienced people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the roster of studios at Electronic Arts, this remains our guiding principle. We love what we do and wa
Posted 1 day ago
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when experienced people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the roster of studios at Electronic Arts, this remains our guiding principle. We love what we do and wa
Posted 1 day ago
Electronic Arts
- Redwood City, CA / Los Angeles, CA / Orlando, FL / 4 more...
Create high quality VFX assets for characters, gameplay, environments, and skateboarding tricks in the SKATE game. Collaborate with the VFX Director, art team, and design teams to ensure VFX align with the visual style and game mechanics of Skate. Develop and implement VFX pipelines and tools to optimize efficiency and quality for the Skate game. Stay updated on industry
Posted 1 day ago
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. Our shipped titles include critically acclaimed multi platform games Apex Legends, Titanfall, Titanfall 2, Star Wars Jedi Fallen Order, Star Wars Jedi
Posted 1 day ago
Partner with the VP, REWS to understand the outcomes of decisions, taking action on next steps, including delegation of tasks. Develop the execution of the REWS operating system to ensure resources are allocated to our most important work Partner with the REWS PMO team to oversee the planning and tracking of specific short term and long term projects, ensuring completion.
Posted 4 days ago
Lead a team of Lifecycle Marketing planners to create a multi channel approach to Lifecycle Marketing that thoughtfully addresses both player needs and business objectives with clear goals, KPIs, strategies and tactics. Responsible for the planning of email and in game marketing channels with plans to extend to new touchpoints like SMS. Shape the future of the franchise b
Posted 4 days ago
You will partner with the studio team and Franchise GM to develop the brand strategy by establishing goals, budget, resource allocation and investments for brand activations, including marketing campaigns, connected entertainment experiences and other industry leading approaches. Your franchise strategy will follow the global player and growth goals, determine resource al
Posted 5 days ago
Electronic Arts
- Redwood City, CA / Marina del Rey, CA
Creative and Development (C & D) powers EA Studios to create even greater player experiences. We help shape the future from the way games are created, to how they are played and viewed. We are a global team and the largest studio within EA! Studios Technology Group (STG) is one of several teams within C & D. The Tools and Technology Team within STG is looking for accompli
Posted 5 days ago
Create and maintain high quality gameplay components and tools Collaborate with other disciplines to implement core game mechanics, ensuring they make for the best possible gameplay experience Take feedback from the design team to refine and improve workflows and game features Support your teammates through knowledge sharing, debugging, training, and writing technical des
Posted 5 days ago
In collaboration with the team, develop and refine a design vision that supports the overall game direction and project goals. Lead the identification of major game design needs, drive the invention and implementation of key features, and achieve successful results from a player centric perspective. Ensure team wide alignment around ongoing game design activities and a ge
Posted 5 days ago
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